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Lucy&Luke: Metahuman implementation for stylized characters

Metahuman is the most powerful tool actually available to a videogame character artist. Unreal has developed an incredible method to creating characters, with new and intuitive pipelines, optimized results and endless possibilities.
I've exploited the potential of this tool to go beyond its standard functionality by developing two stylized characters with extreme facial features. The results are efficient, high-quality, faster and completely customizable.
I will continue to explore the limits of MHC with pioneering projects because this is the future and cause working here is truly exciting!

Luke

Luke

Lucy

Lucy

final character walkcycle

final character start+run+stop

Luke MHC head final

Luke MHC head final

Lucy MHC head final

Lucy MHC head final

Luke's body shapes

Luke's body shapes

Lucy's body shape

Lucy's body shape

From MHC to scene: the assembly

From MHC to scene: the assembly

Lucy and Luke in scene

Lucy and Luke in scene

in scene turnaround

in scene turnaround

in scene turnaround

in scene turnaround

Outfits meshes for Chaos resizable pipeline

Outfits meshes for Chaos resizable pipeline

X-gen hair + MetaHuman for Maya

X-gen hair + MetaHuman for Maya

Head sculpt to be conformed in MHC

Head sculpt to be conformed in MHC