Metahuman is the most powerful tool actually available to a videogame character artist. Unreal has developed an incredible method to creating characters, with new and intuitive pipelines, optimized results and endless possibilities.
I've exploited the potential of this tool to go beyond its standard functionality by developing two stylized characters with extreme facial features. The results are efficient, high-quality, faster and completely customizable.
I will continue to explore the limits of MHC with pioneering projects because this is the future and cause working here is truly exciting!
final character walkcycle
final character start+run+stop